Shiny Shoe (2017-2019)
“SHINY SHOE IS AN INDEPENDENT VIDEO GAME DEVELOPMENT STUDIO DEDICATED TO CREATING FUN AND POLISHED EXPERIENCES FOR CONSOLES, PC, MOBILE AND ONLINE/SOCIAL STREAMING ENVIRONMENTS.”
During my time at Shiny Shoe, I assisted designers in accomplishing their creative visions by implementing a variety of gameplay features and support systems. While communicating with teams of different backgrounds and skill sets, I built upon existing tools to create entertaining player experiences and integrated platform features.
Some of the tools used to implement these features include:
C++
Unity, C#
Action Script 3
Console Development Kits
XBox One XDK
PS4 SDK
NX SDK
Scaleform GFX
Computer Platforms
Steam
GOG
Tencent Game Platform (WeGame)
Build Systems
Jenkins
Ant Scripting
AWS
Below you will find some of the projects that I worked on.
The Banner Saga Trilogy (Console)
For The Banner Saga, our team utilized the native extension framework of the Adobe AIR runtime to support the releases of Banner Saga 1, 2 and 3 for GOG and WeGame digital storefronts and console platforms.
My role on the project was to support game consistency across platforms by working with Scaleform GFx and Action Script 3. I also implemented platform features such as leader boards, game saving and achievements. In addition, I managed the Jenkins build automation pipeline for releases across computer and console platforms and verified compliance with their publishing guidelines.
Death’s Door: Aftermath
While Death’s Door: Aftermath was still running, our team developed narrative content for players to uncover in a “Twitch Plays Pokemon” meets text adventure style game. Our game would be streamed to the Mixer platform for 6 days out of the week. New content would be released on a weekly basis to create a communal experience for players.
We used Unity 2017 in combination with Secret Lab’s Yarn Spinner Dialog Tool and the newly developed Mixer SDK.
I programmed and supported game features such as:
Combat Encounters
Multiple Weapon Types
Enemy Variations
Unity animations
Game client player stat tracking
Player award system
Yarn Spinner custom story events