Collide is a procedurally generated, arcade, roguelight game inspired by games such as Geometry Wars and The Binding of Isaac. The player must navigate a labyrinth of enemy infested rooms to find the exit to each level. With a total of nine discoverable weapons, players must try to complete as many levels as possible while fighting a variety of enemies. Scroll down for screenshots and the link to play now at itch.io!

Features

  • A fast paced action shooter where enemies will stop at nothing to eradicate you.
  • Explore the electrifying architecture of computers as a rogue entity fighting for survival
  • You will traverse dynamically changing environments that will force you to adapt.
  • Find unique destructive weapons to fight off hyper-aggressive enemies.
  • The game will track your progress so that you can beat your high score!
  • The game also supports gamepad play.

Collide was created with a custom Javascript engine that implemented WedGL and the Erdos–Rényi method for level generation. I aided in the design and implementation of enemies, weapons and level generation.